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It is changed to high degree with new camouflage effect. However, high trained mercs will always be one of hardest enemies to fight against.

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Also, when you get spoted by one merc, all squad is aware of your position. (npc_help in scripts).

You got very tinny bit of time to kill some NPC before he alert all other of your presence. Often, when whole NPC squad is alerted, they throw grenades on your position and suppressive fire, while others try to flank you. Sometimes it can be quite stupid from NPC as they try to shoot trough walls, making you thinking that they can see you trough walls, while they were just informed about your presence from some other NPC that have you on sight. Something else that also should be put in consideration is that eyesight is not only sense that NPCs have.

If you are close to them, they can hear your footsteps and wepon reloading/fire sounds too. It is ungrateful from me to talk about it, I will just quote Plaargath's feedback from his latest playtrough and camouflage observations: 'I'm not sure 100% from the technical point of view, but probably it's this one that made playing at night more diverse than I remembered. It was nice to see that not always I'm being spotted by an NPC in the middle of a rainy night from another end of a map. It made playing in Pripyat more fun - I could have a justified hope that I can sneak on some monolithians and I tried playing with different tactics - it was really cool to play like that, sometimes even being 100% successful with a stealh, and being discovered by NPCs at moments that I couldn't fully learn to anticipate. A great change!' I am going to say about the ai with his aim and this is a complex idea and i dont want say that you need to add it but its just an idea.

Special Edition Texture Pack An awesome texture pack by Wh17E_3aG13, created especially for Call of Pripyat: Special Edition. The textures and bump maps cover all guns, grenades, bolts, binoculars, player hands and arms. They are not anything over the top, but are different enough to be a refreshing change for players. Dynamically Degrading HUD This feature is intended for those who would like the added visual feedback of wearing a dynamically degrading hud but without a restricted field of view. Your computer monitor itself is now the hud, so it will get more holes and cracks in it as your helmet's condition degrades. This was not included in Special Edition because the hud overlay remains displayed during cutscenes and does not work with the all-in-one body armors. Missing Lassie Bump Maps Bump maps by Wh17E_3aG13 to compliment Lassie's unique look.

Her doggles now look solid and are suitably reflective. This will be included as standard in the next version of Special Edition. Updated AtmosFear Patch This updated patch eliminates the need to remove the 'Shaders' folder from the Special Edition gamedata before applying it. So installing AtmosFear 3 with Smart Mod Manager now only requires you to copy / paste the AtmosFear 3 patch over the Special Edition gamedata folder before merging.

Add Dynamic Game Relations This feature increases a faction's attitude towards the player by 25 when you heal a faction member. This was not included in Special Edition because you could potentially end up with both Duty and Freedom as friendly factions. Add Lootable Armor This feature means there is a 25 percent chance that the armor worn by some NPCs will be available to loot from their corpses. There is a 15 percent chance that the armor's condition will be between 50 and 80 percent, and the rest of the time between 10 and 50 percent. This was not included in Special Edition due to gameplay balancing.

Characters have always 'levelled-up' in vanilla S.T.A.L.K.E.R. Through gaining access to newer armor, guns and artifacts. Making them so easily obtainable through looting creates a big impact on the feeling of player progression you would normally get during a playthrough. Add More Forgiving Trade Values This feature provides the player with more realistic prices when they sell items to traders. To compensate for the higher trade prices, food, item and ammo drops have been almost halved in most cases.