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• WW: 29 January 2015 Mode(s), Heroes of Might and Magic III: The Restoration of Erathia (commonly referred to as Heroes of Might & Magic 3, or simply Heroes 3) is a game developed by through originally released for by in. Its to several computer and console systems followed in 1999-2000. It is the third installment of the series. The game's story is first referenced throughout and serves as a prequel to. The player can choose to play through seven different campaigns telling the story, or play in a scenario against computer or human opponents. The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend.

The gameplay is divided into two parts, overland exploration and a turn based combat system. The player creates an army by spending resources at one of the eight town types in the game. The hero will progress in by engaging in combat with enemy heroes and monsters. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the artifact.

Heroes III was released to universal acclaim and was praised by critics. The game received the expansion packs and., a series of short introductory games based on the Heroes III engine, was also released. A special version of Heroes III titled Heroes III Complete, which included the original game and both expansion packs, was released in 2000. On December 10, 2014, announced an HD version of the game. The new version features updated graphics as well as wide screen compatibility and was released on January 29, 2015 for,.

However, the expansions have not been re-released because their is lost. Numerous unofficial patches and mods made by the dedicated fan - such as the HD mod, In the Wake of Gods mod, and the Horn of the Abyss mod - have substantially improved the games' stability, balance and features.

Contents • • • • • • • • • • • • Gameplay [ ] Gameplay consists of strategic exploration on the world map and tactical turn-based combat. As with the series in general, the player controls a number of 'heroes' who act as generals and command troops comprising various types of creatures inspired by myth and legend. The player can complete or 'win' a map by completing the objectives set out by the creator of the map. Objectives may include conquering all the towns in the map, gathering a set amount of resources, or piecing together a puzzle to find the artifact.

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If a player loses all their heroes and towns, they will lose the game. [ ] There are two 'layers' to the world map - the aboveground and the underground. There are typically subterranean gateways that lead to and from the underground.

Maps are filled with a huge variety of buildings, treasures, monsters, mines and so forth that reward extensive exploration. At the very least, a player must locate mines and flag them (whereupon they provide constant resources), since these resources are required to develop towns. The player must also develop his heroes' skills, both by battling creatures (and enemy heroes) and by acquiring artifacts or visiting special locations. Heroes are given a choice of skills to upgrade upon, as well as becoming better at combat or using magic. The skills must be chosen carefully, since they are permanent and only a limited number of skills can be learned. The Necropolis town is the home of Necromancers and Death Knights The player's towns serve many functions, but most importantly they allow recruitment of creatures to form armies. Towns also provide funds, new spells and a fortified location to make a last stand against an invading enemy hero.